Reducing friction to increase engagement in mental health support

Reducing friction to increase engagement in mental health support

Role:

Role:

UI/UX Designer & Illustrator

UI/UX Designer & Illustrator

Scope:

Scope:

Mobile & Web

Mobile & Web

Year:

Year:

2019

2019

Introduction

Client:

Uprise

Role:

UI/UX Designer & Illustrator

Year:

2019

Uprise is a digital Employee Assistance Program (EAP) that provides employees with access to mental health support through self-guided modules and professional coaching.

As part of a broader product update, Uprise aimed to refresh its visual identity and improve user engagement across the platform.

Client:

Uprise

Role:

UI/UX Designer & Illustrator

Year:

2019

The Challenge

Despite offering structured mental health support, many users were not progressing through onboarding or engaging with coaching features.

The experience introduced friction at multiple points, particularly during onboarding, where users were asked to make decisions and commitments before they felt ready.

As part of a broader product update, the goal was to reduce these barriers and improve engagement across onboarding, coaching, and ongoing usage.

Key Friction Points

User Patterns

Users were unsure how the program worked and what they were entitled to

Users felt hesitant to engage with coaching due to commitment pressure

Users often accessed the product in moments outside of work (e.g. commuting)

Problems

Problems

Problem 1

Onboarding Friction

A significant portion of users dropped off during onboarding, particularly at the “Get a Coach” step. The flow introduced unnecessary decisions and premature commitment:

  1. Unclear overview & CTA on the first onboarding page.

  1. Users were asked to choose between “Guided with Coach Support” and “Self-Guided,” even though both options provided similar access to coaching

  1. Users were required to select a coach before they were ready to engage

  1. Users were prompted to book a session immediately, even when unsure of their availability

Problem 2

Limited accessibility

Most features were only accessible on desktop, while users often interacted with the product outside of work.

In real usage, many users accessed the platform on their phones (e.g. commuting), but the experience was not optimized for mobile.

The previous mobile app design wasn’t mobile-friendly

Problem 3

Psychological barrier to coaching calls request

Employers provide a fixed number of coaching sessions per employee, based on an average allocation.


In practice, this creates a mismatch between unused sessions and users who need more support.


The key barrier was visibility: requesting additional sessions required revealing their identity, leading to hesitation in a sensitive mental health context.

Solutions

Solutions

Solution 1

Simplifying onboarding

  • Introduced a clearer onboarding overview and structure

  • Removed unnecessary decisions such as “Guided vs Self-Guided”

  • Assigned a coach automatically based on the wellbeing check (editable later)

Clear overview & CTA on the first onboarding page.

Coach will be automatically assigned based on their score.

Solution 2

Enabling mobile access

Adapted the experience to support real user contexts by enabling full feature usage across mobile so users can access Uprise easily wheter they're on their computer or phone.

Enabled full feature usage across mobile

Aligned experience across desktop and mobile

Adapted key flows for mobile use, enabling users to engage with modules and coaching in shorter, more flexible sessions

Solution 3

Reducing psychological barriers through anonymity

  • Introduced anonymous requests for extra coaching sessions so users could request additional sessions without revealing their identity

  • Users were informed about this feature early to reduce the fear of running out of sessions

Enabled full feature usage across mobile

Impact

Impact

Onboarding

↓ 24%

decrease in drop-off

↑ 30%

increase in onboarding completion

Engagement

↑ 35%

increase in skills / module completion

↑ 22%

increase in weekly active users

Coaching

↑ 38%

increase in monthly bookings

↑ 25%

increase in repeat bookings

Observed within the first 3 months after release

Observed within the first 3 months after release